﻿package com.zouloux.physics
{
	import flash.events.Event;
	import flash.events.MouseEvent;
	
	/**
	 * ...
	 * @author ZoulouX
	 */
	public interface IPhysicsObject 
	{
		function update ():void
		function checkCollisionWidth (pPhysicsObject:IPhysicsObject):void
		function startMouseDrag(event:Event = null):void;
		function stopMouseDrag(event:Event = null):void;
	}
}